
Cave Escape. LD57
How far can you climb before the darkness devours you?
You’re a pixel-neon knight stuck deep underground.
You spawn. You jump. You die.
Miss a jump and the darkness wins. Every second matters.
- DANGEROUS CREATURES IN THE DARK
- PROCEDURALLY GENERATED LEVELS. EVERY RUN IS DIFFERENT
- PIXEL-NEON CAVE VIBES
Controls:
- A / D or Left / Right Arrows — Move
- R or Right Ctrl — Restart
- Space — Start game
- P or Tab - Pause: Volume /Post Processing settings
- Ecs - Close game if paused
Important info: You can kill enemies by jumping on them from above — except for the skeleton on the platform, that one can’t be killed.
Changelogs:
- Fixed screen shake causing camera flick to start screen
- Fixed purple slow platforms causing permanent game slow effect
- Fixed issue where game speed was calculated incorrectly on game start
- Fixed mushrooms wasn’t giving you invincibility during jump boost
- Fixed volume of some too loudy sounds. Now your ears should be fine (mostly)
- Fixel spike platform could break jumps if you jump on spikes while shield is active
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MADE IN 72 HOURS FOR LUDUM DARE 57 (JAM)
Cave Escape | ldjam.com | Ludum Dare game jam
Updated | 5 days ago |
Published | 11 days ago |
Status | Released |
Platforms | HTML5, Windows |
Release date | 11 days ago |
Rating | Rated 4.9 out of 5 stars (10 total ratings) |
Author | Flingeris |
Genre | Platformer |
Made with | Unity, Aseprite |
Tags | 16-bit, 2D, Indie, jumping, Ludum Dare 57, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast, Textless |
Links | Ludum Dare |
Download
Download
CaveEscape.zip 38 MB
Comments
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I like the game feel! Great project!
i love game art
Thank you. Our artist put so much love into this.
[-486 066] - my personal best XD. It's a very good game!
Thank you a lot!